A/N:I have rewritten this part SO many times. It got to the point that I had to walk away because I was getting frustrated when it didn’t turn out the way I wanted it to. I feel so bad for how long it takes for me to get chapters out now, but I want to put out my best, so, unfortunately, that means it’ll take a lot of time.
I hope you guys enjoy this part, it’s longer than the last few that have come out. If you haven’t picked up on this already, it’s going to be a bit of a slow burn fic. Not too slow though! I don’t think I can make myself suffer through that, let alone all of y’all.
PS, if anyone wants to be added to the tags list, or I have missed you, PLEASE send in that request as an ask, so I can have it kept as a record, and so it won’t be lost in my activity feed.
By the time Y/N gets to school, the sun is shining brighter than ever, not a cloud in sight. Many students are lingering around outside when Y/N gets off the bus, the parking lot alive with conversation. She weaves around the many groups heading straight for the front door. As her hands wrap around the sun-warmed handle, a voice calls out to her. It’s quiet, one she hasn’t heard in a long while, but recognized instantly.
Y/N turned around to watch Bella Swan as she quickly walked after her. Her old group of friends watch her curiously as she too weaves in and out of students. Their surprise is justified since they haven’t heard her speak much since the vanishing of the Cullens. She seems to be doing better, however, since Y/N remembers seeing her sitting with them at lunch the day before.
“Hey, Bella,” Y/N said, not knowing what else to say to the girl. They’ve never spoken in the short time she had returned to Forks, besides in class, when they had to hand something to each other. Or, more commonly, when Bella would trip and knock something off her desk, since in most of her classes, Bella was seated next to or near Y/N.
“Can I talk to you? For a minute?” Bella replies, slightly out of breath. From this close-up, Y/N can see the ever-growing bags under Bella’s eyes, making her look sickly when paired with her pale skin. Y/N agrees, following after Bella as she leads her towards the tree line, away from their gossip-hungry classmates.
If you are still doing this I had a character I’ve had some trouble working out the backstory for. It’s a Simic hybrid warlock of the great old one. The combo seems like one that’s made in heaven aesthetic wise. I imagine them to be a bit screwy in conversation and interaction though perhaps not before their pact was formed.
Your character has been in love with the sea
ever since they can remember. They lived among a big family in a cabin up on
the cliffs near the coast. Your character shared a room with their five siblings, and their bunk was closest to the window. They would often get away
from the chaos of such a big family by settling themselves by the window and gazing longingly out at
the vast expanse of water, imagining what it would be like to explore the waters and what
adventures could be had with the creatures that lived there.
Your character would pester their parents
to learn about the sea and would frequently go to the local library and devour
books on marine life and legendary sea creatures. They would also drag their
youngest brother along to the docks with them so they could watch the fishermen
and sailors dragging in their hoards.
There was one ship in particular that fascinated
the two of them. It only arrived a couple of times a year, and when it did it
would unload crates full of exotic marine life, still alive and ready to be shipped
off to noble families to be held in display tanks at dinner parties. Bright
fish in every colour imaginable, flat fish with long tails and mouths on the
bottom, translucent jelly-like creatures that danced and pulsated in their
tanks, strange creatures that shifted in colour to match their surroundings and
beautiful eight-legged creatures with bulbous heads and eyes that seemed to stare
knowingly into your soul. The two children would fight their way through
throngs of people to get a just a glimpse.
The captain quickly became fond of
the two of them and offered to take them into the belly of his ship to show
them his most special finds. There he gave your character a small glass tank
with a tiny octopus inside saying that it was too young to survive the trip inland
but couldn’t be released back into the ocean because it is too young and wouldn’t
survive. He tells the two children to bring the octopus back to him in two years, and
he will take the two of them out to the water to release it.
Your character’s brother quickly became
bored of the octopus, but your character was fascinated and cared for it to their
best ability for the whole two years. The two of you seemed to bond to the point where they almost considered it a friend - though they would never admit that to anybody. Sometimes, they even swore that they could hear the octopus whispering to them.
Two years later to the day, your character
returned to the docks without their brother and found the captain in the same places as always. The captain seems surprised to see
the boy return with the octopus still alive but keeps his end of the deal and
takes the boy out on the water with him in a smaller boat than his ship. During
the trip, the captain tells your character all about his life on the ocean and
how he sometimes wishes he could live in it among all of the amazing creatures.
Your character listened, enraptured by the tales, loving that they have finally
found someone with the same deep and sometimes terrifying connection to the ocean.
Once land finally disappears from sight,
the captain pulls the boat to a stop and hands your character the tank so they
can release their friend back into their home. Your character releases the
octopus back into the ocean, watching with tears in their eyes as the creature
disappears beneath the waves. Suddenly, your character is shoved roughly from
behind and tumbles overboard. A storm whips up around the boat seemingly from
nowhere and the seas become violent beneath you, buffeting you around and dunking
you under. Your character was not the strongest swimmer and was overwhelmed and
is pulled under.
Initially, a strong panic fills them, and
they flail and try and fight their way back to the surface, but the moment they
take their first lungful of water, a strange peace washes over them – this is
where they belong. They look out through the blue waters, suddenly filled with
a in euphoria at the array of aquatic creatures flitting by below them. Darkness
slowly swims into the side of their vision, and they blink their eyes blearily,
limbs becoming heavy but they still don’t fight because fighting would mean leaving
all of this.
“You’re dying.” Your character hears a deep
voice cut into his mind as his octopus friend swims into his field of
vision, swimming close, eyes staring deeply into theirs. “I can help you.” The
voice says again. “I can change you, adapt you, make you better. Do you want me
to do this for you?” It offers. Your character doesn’t even consider the offer,
this is everything they’ve ever dreamed of. A life where they can live among
these creatures, become one of them. It’s a dream come true. They nod into the
murky waters, accepting the offer, and the darkness takes them.
They wake up in complete darkness, still
submerged in salty water, but their body keeps buffeting against hard surfaces,
surrounded on all sides. They are in a crate. Your character struggles
momentarily, terrified that they are going to drown inside the crate but quickly
realise that they don’t need to breathe. Why don’t they need to breathe?! They
feel around their body to discover it is not the same body anymore (this is
obviously where you can include your own description of the changed features,
but I imagined it as more octopus-like features).
They remain in the crate for who knows how
long, rocked around in the water as they are clearly being transported somewhere.
Eventually everything comes to a stop and they feel the crate being carried off
and laid down upon a flat surface. The box is pried open and your character
squints against the harsh light, eyes slowly adjusting to their surroundings.
They are in a grand room full of display cases of aquatic creatures. An elderly
human man stares down at your character and hands money to someone out of your
field of vision.
The man has purchased you for part of his
aquarium where he makes money by charging others to see the mystical and exotic
marine creatures in the tanks. He has a display set up for your character and
places a slim bracelet around your wrist which acts as a binding and tracking
beacon. He says to your character, “Understand this, you belong to me now. I am not a
harsh master and as long as you co-operate and obey my rules then I will treat you
with respect and humanity. If not, I will treat you like the beast you are and you won’t see beyond the outsides of this room. Understand?”
Your character doesn’t like the idea of being trapped so far from his family,
so far from the ocean, but his thoughts are all jumbled and words just aren’t
coming to him as clearly as they used to. Almost as if their mind itself is
swimming in murky waters.
Aesthetic wise this character is going to be so cool! Especially with spells like Evard’s Black Tentacles!
I’d never heard of a Simic before but this is a really cool character combo. I had the idea of rather than their adaptation being achieved through experimentation like in the original source, that they achieve theirs through a warlock deal. I don’t know much about the Great Old One patrons, but I’m sure there must be an underwater one somewhere.
Also, I’m not sure how your campaign is going to start and whether you need him to escape the aquarium somehow, but I left it like this just in case it makes a good starting point for a session zero? I hope you like it!
Your character belongs to a drow clan which had fled to the
stars when the civil war first began. They fled in a huge spaceship which was
initially meant to be used for far-distance interplanetary travel but is now
being used to build an army ready to launch a surprise attack on their homeworld
to turn the tides of the war in their favour. Their ship has remained just out
of sight from the world below, hiding in the darkness behind one of the planets
moons for several decades. They have minimal contact with the world below other
than yearly reports from some of those still on the ground. Other than that, the
ship and the clan on board remain - Watching, waiting, growing.
Your character’s birth name was ES-1-0 and was part of a
cloning scheme to build a stronger and better-adapted soldier base. Every clone
was named by their cloner’s initials (ES – Eilistra Sulam), their batch (1), their
vat number (0). Eilistra was tasked with creating a powerful faction of
mages, and hand-selected and mixed the genetics of powerful sorcerers. Your
character was among her first batch, and all four of you were declared failures
when you showed no inherent magical abilities other than those naturally
available to the drow. Eilistra continued to experiment and create clones, however, she never gave up on her initial creations – feeling a deep, almost maternal, connection
to her first creations.
Your character and their Fellow ES-1’s were relegated to
ship maintenance (glorified cleaners and technicians), but every evening after clone
curfew, Eilistra would visit the four of you and drop off tomes and scrolls
which had been brought from the homeworld, which taught basic spells and other
magic. As a wizard herself, Eilistra knew that the most powerful mages aren’t
necessarily born. Only ES-1-3 and your character become interested enough to
dedicate themselves to studying wizardry, and Eilistra spends a lot of her spare
time teaching the two of you.
Decades later and there is an announcement from their homeworld
to finally start releasing the military forces. Ship after ship of military-trained
drow clones are sent out every few months and video transmission after video
transmission is played in the main hall of the ship showing drow forces
decimating and conquering enemy forces back on the homeworld. Morale is high
and climbing ever higher with rumours spreading that maybe, just maybe, they
might be able to return home sometime soon. For your character, and the thousands
of clones and many of the other children who had been born on the ship, this
was the only home they knew, but they had grown up on fantastical stories of a beautiful
paradisiacal
homeworld and they were thrilled with the prospect of finally seeing it.
One day, when your character and their sibling/best friend
ES-1-3 were working on a fault in the guidance system in the hull, they
overheard a hushed conversation between two councillors out in the hallway.
They were talking about a demand from drow forces on the homeworld to send the entire rest of the clones down even if they hadn’t finished their training. It becomes clearer
and clearer that all of the transmissions and declarations of victory were
lies, and that the drow forces being sent down were being annihilated, many of
their ships being shot out of the sky not even giving them a chance to fight. The
enemy knew about their ship, and they were worried about an incoming attack.
Terrified by the news and the fact that no one else on
board knew, they went straight to the other clones and told them not to go down
to the planet. The news spread like wildfire. The clan leader and his council
were furious and tried to deny it as false rumours, however, the seeds of doubt had
already spread, with many of those who were meant to go down to the planet during
the next ‘shipment’, refusing to go.
Your character and ES-1-3 were captured and imprisoned in a
cell down in the bottom of the ship. While down there, Eilistra visits and asks
them if what they said to the other clones was true. They tell her it was the
truth and she seems devastated and angry. She tells them that the council have
put out a video where the two of them seem to be admitting to spreading lies
about the drow because they were angry at their lowly station as cleaners/technicians
and were jealous that they were not able to go down to the homeworld. The two
of you never said such a thing and it is clearly someone disguised as the two
of you.
Eilistra leaves to think things over and the next day drops
off a strange small teddy bear that is abnormally heavy. She says it’s the only
thing that she had permission to give to them and she hopes it brings them
comfort but to “be careful, the stitching is fragile”. Taking this as a hint,
as soon as she leaves you tear open the teddy bear to find it filled with a fine
sand – the perfect spell component.
Later, when a guard comes into the cell to deliver some food,
your character tosses the sand into their face and casts the sleep spell. The
guard and his friend who was guarding the door, both tumble to the ground
unconscious. Your character and their sibling use this opportunity to rush out
of the cell. The two of you strip the guards of their uniforms and put them on
as a disguise. They quickly flee to the docking bay where they know they can
find a smaller military ship to escape in. ES-1-3 suddenly remembers that your
two other clone siblings could be in trouble, and says that they are going to
disguise self and go and try to fetch them. Your character agrees and the two
split up; your character taking this time to prepare the ship. Just as the ship
is ready to leave, your character gets a transmission from ES-1-3 telling your
character to leave without them as they don’t think they want to go anymore – they
spew some rubbish about leaving being a betrayal of their people and their
purpose but their voice sounds oddly strained.
All of a sudden, the ship starts to announce an overdrive
and the doors lock. The ship detaches itself from the main ship and flies out
into space. Once out of range of the ship, the override cancels itself out
again, giving your character back access. A transmission then comes through
from a very tearful Eilistra telling your character to flee as far away from
the ship as possible and to not come back as they have put an execution sentence upon you.
Your
character flees into space, unsure of what to do, where to go and who to trust.
All they know is that one day they will return to rescue their ES-1 siblings
and Eilistra.
So… a sci-fi setting is very different from what I’m used to, but I had sooooo much fun writing this! I hope you like it!
Obviously I’m not 100% sure on how things are going to work from a dnd perspective in a sci-fi world, but I hope at least some of the elements of this backstory will work. Also for the name ES-1-0 I had the idea of them using the name Esten, but obviously, that is completely up to you.